four stages · one way out
↑↓ select ENTER confirm
MISSION 1 OF 4
Get out of the wire
Prisoners have their hands up and a blue marker. Do not shoot them.
Jerry is running for an airstrip. The screen moves on its own — all you do is shoot.
Watch the brackets. When an enemy is about to fire, a square closes around him. White, then yellow, then red. When it shuts, he shoots. Drop him first.
Aim high. A head hit does double damage and double score.
Prisoners have their hands up. Shooting one costs you health and score. Let them walk off the left edge and they are out.
Shoot the marked crates for a medkit, a magazine, or a better weapon.
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An arcade light-gun shooter in the tradition of the 1987 cabinets, written from scratch. Not affiliated with any other game. The setting is fiction; the war was not.